Tag: Advantage

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  • Ancestor (Agasha)

    *AGASHA [6 POINTS/10 POINTS]* The founder of the Agasha family was an isolated researcher who studied the Elements and learned their secrets. Although much of her family joined the Phoenix, she remains loyal to the Dragon and appears only to those of …

  • Friendly Kami

    *FRIENDLY KAMI [SPIRITUAL] (5 POINTS)* A particular kami has befriended you, and stays in your vicinity at all times. Choose one element when this Advantage is purchased. You gain a bonus of +1k1 to the total of all Spell Casting Rolls made to cast …

  • Prodigy

    *PRODIGY [PHYSICAL] (12 POINTS)* You are a marvel of the dojo, and your sensei believe that you will accomplish incredible things in your lifetime. Whenever you make a School Skill Roll, you gain a bonus of +1k0 to the roll.

  • Read Lips

    *READ LIPS [MENTAL] (4 POINTS)* Either through natural ability or incredible patience and practice, you have the ability to understand what others are saying even if you cannot hear them, simply by observing how their lips move. When you are in a …

  • Sage

    *SAGE [MENTAL] (4 POINTS)* You have a love of learning, and have accumulated a staggering amount of information during the course of your lifetime. Whenever you would be forced to make an Unskilled Roll when using a Lore Skill, you instead are …

  • Crab Hands

    *CRAB HANDS [PHYSICAL] (3 POINTS)* You possess a natural affinity for weapons of all kinds, and can take up even an unfamiliar blade without difficulty in times of stress. Any time that you would be forced to make an Unskilled Roll when using a Weapon …

  • Friend of the Brotherhood

    *FRIEND OF THE BROTHERHOOD [SPIRITUAL] (5 POINTS)* You have studied among your allies at the Brotherhood of Shinsei, and as a result you understand your place in the universe slightly better than most. You may purchase Kiho (rules for Kiho are found in …

  • Hands of Stone

    *HANDS OF STONE [PHYSICAL] (6 POINTS)* Some have a natural talent for unarmed combat, and you are one such individual. The Damage Rolls for your unarmed attacks are increased by +0k1. Monk characters may purchase this Advantage for 5 points.

  • Sacred Weapon

    *SACRED WEAPON [MATERIAL] (VARIES)* You possess a special weapon created by the master weaponsmiths of your Clan, and considered to be an icon of all who bear the mon of your Clan. The cost of each individual weapon is denoted by the number after its …

  • Multiple Schools

    *MULTIPLE SCHOOLS [SOCIAL] (10 POINTS)* You have been given an incredible opportunity to study at multiple dojo, each associated with a different major School. This is a rare opportunity indeed, as being released from one’s oaths to one sensei in order …

  • Social Position

    *SOCIAL POSITION [SOCIAL] (6 POINTS)* You have received an illustrious social appointment, whether through your own accomplishments or purely because of political reasons. You gain +1 Status Rank.

  • Fame

    *FAME [SOCIAL] (3 POINTS)* As a result of your actions, there are many in the Empire who know your name. You gain +1 Glory Rank.

  • Wary

    *WARY [MENTAL] (3 POINTS)* You are constantly on alert, always looking out for the unexpected. When rolling Investigation (Notice) / Perception against Stealth (Ambush) / Agility to detect an ambush, you add +1k1 to your roll.

  • Ancestor (Soshi Saibankan)

    *SOSHI SAIBANKAN [5 POINTS]* The founder of Rokugan’s modern law-enforcement system was a clever and eccentric man who was nonetheless dedicated to maintaining law and order in a fractious Empire. The guidance of this famous judge grants you a bonus of …

  • Inner Gift

    *INNER GIFT [SPIRITUAL] (7 POINTS)* You possess a mysterious gift that even shugenja cannot fully understand. Monks describe individuals such as yourself as existing in a unique state of harmony with the universe, but then they say that sort of thing a …

  • Different School

    *DIFFERENT SCHOOL [SOCIAL] (5 POINTS)* Your family sacrificed considerable resources and favors in order to sponsor your entrance into the School of another Clan. When creating your character, you may select a School of a different Clan to attend. You …

  • Enlightened

    *ENLIGHTENED [SPIRITUAL] (6 POINTS)* Your spiritual journey toward complete harmony with the universe as a whole has begun to reach its destination. In addition to whatever storyline effects your GM may choose to bestow on you, you also find it easier …

  • Friend of the Elements

    *FRIEND OF THE ELEMENTS [SPIRITUAL] (4 POINTS)* The spirits of a certain Element swirl about you at all times, lending their aid when possible even though you are likely unaware of their presence. Choose a Ring when this Advantage is purchased. …

  • Strength of the Earth

    *STRENGTH OF THE EARTH [PHYSICAL] (3 POINTS)* In your soul can be found the spirit of the mountains and the strength of stone. You can overcome injuries that would cripple other men. The TN penalties you suffer from Wound Ranks are reduced by 3. Bushi …

  • Precise Memory

    *PRECISE MEMORY [MENTAL] (3 POINTS)* You have an incredible ability to recall exactly things you have seen or heard. In any situation where you need to remember something exactly the way it was, whether the wording of something you read or the details …

  • Crafty

    *CRAFTY [MENTAL] (3 POINTS)* You have a knack for instinctively knowing how to do things that most people prefer to avoid at all costs. Whenever you are in a situation where you would be forced to make an Unskilled Roll using a Low Skill, you are …

  • Hero of the People

    *HERO OF THE PEOPLE [SOCIAL] (2 POINTS)* Although your reputation among your fellow samurai may not be any better than that of the next individual, your actions have garnered the adoration of the common folk. When meeting citizens of Rokugan who are …

  • Ancestor (Ikoma)

    *IKOMA [9 POINTS]* The founder of the Lion Clan’s family of storytellers and historians was a capable spinner of tales himself, but he was also a cheerful rogue who chased women and brawled without hesitation or fear. Those who are watched over by …

  • Heart of Vengeance

    *HEART OF VENGEANCE [SOCIAL] (5 POINTS)* One Clan has earned your eternal, undying hatred, and nothing will ever quench your rage. Select one Clan or other faction (such as the Brotherhood of Shinsei or one of the Imperial families) when purchasing …

  • Great Destiny

    *GREAT DESTINY [SPIRITUAL] (5 POINTS)* The kharmic cycle has some great purpose in store for you, and the Celestial Order will conspire to keep you alive, no matter what, until your destiny can be fulfi lled. Once per session, when you suffer Wounds …

  • Balance

    *BALANCE [MENTAL] (2 POINTS)* You possess an inherent calm and serenity that others have difficulty overcoming when attempting to antagonize or taunt you, and that strengthens you when your honor is tested. When adding your Honor Rank to the total of …

  • Dangerous Beauty

    *DANGEROUS BEAUTY [PHYSICAL] (3 POINTS)* You possess a certain quality that makes you all but irresistible to members of the opposite sex, and they succumb easily to your manipulations. You gain a bonus of +1k0 to the total of all Temptation Skill …

  • Forbidden Knowledge

    *FORBIDDEN KNOWLEDGE [MENTAL] (5 POINTS)* There is a subject about which you possess considerable knowledge and insight. The problem is that this subject is forbidden, and considered grossly socially inappropriate if not outright illegal. Anyone who …

  • Sensation

    *SENSATION [SOCIAL] (3 POINTS)* You are capable of enrapturing the crowd, no matter the circumstances. Whenever you would be required to make a Skill Roll using a Perform Skill you do not possess, you are considered to have 1 rank in that skill.

  • Servant

    *SERVANT [MATERIAL] (5 POINTS)* A servant has been assigned to assist you by your family, or possibly one whose help you purchased with your own resources in order to make life a little bit easier. You may have a maximum number of servants equal to …

  • Heartless

    *HEARTLESS (4 POINTS) [MENTAL]* You have a heart of stone. Attempts to woo you or sway your heart—whether through love, courtesy, compassion, or mercy—fall on deaf ears. You gain a +1k0 bonus to rolls made to resist any Courtier, Sincerity, or …

  • Seven Fortunes' Blessing

    *SEVEN FORTUNES’ BLESSING [SPIRITUAL] (4 POINTS)* One of the Seven Fortunes, the most powerful of all the Fortunes, has taken notice of you and showered you with his or her blessings. These can be powerful bonuses, but sometimes come with expectations. …

  • Blissful Betrothal

    *BLISSFUL BETROTHAL [SOCIAL] (3 POINTS)* Your marriage has been arranged and, much to your delight, you have come to truly love your intended spouse. The social connections you have established as part of your enthusiastic marriage preparations allow …

  • Wealthy

    *WEALTHY [MATERIAL] (1 POINT/RANK)* Your branch of the family is particularly wealthy, and they have granted you additional resources in order to facilitate your fulfillment of your duty. For each point spent on this Advantage, you gain two additional …

  • Gentry

    *GENTRY [MATERIAL] (VARIABLE)* In the manner of all samurai, you have been given a duty to oversee that which ultimately belongs to the Emperor. In your case, however, your charge is signifi cantly larger than most ever achieve. The number of points …

  • Kharmic Tie

    *KHARMIC TIE [SPIRITUAL] (1-5 POINTS)* Your destiny is not yours alone, but is bonded to that of another in some fundamental way. You may have been close to this other person during a previous life, or perhaps your destiny destiny in this life will yet …

  • Voice

    *VOICE [PHYSICAL] (3 POINTS)* You have a voice that others find pleasing in virtually every respect. You gain a bonus of +1k1 on any Perform Skill Roll that utilizes your voice, such as Perform: Singing or Perform: Oratory.

  • Large

    *LARGE [PHYSICAL] (4 POINTS)* You are significantly larger than the average Rokugani, ranging in height from 6’0” to 6’3” in height. You gain a bonus of +1k0 to the total of all Damage Rolls for any large melee weapon. Crab characters may purchase this …

  • Ancestor (Kakita)

    *KAKITA [12 POINTS]* Doji’s husband was both a duelist and an artisan of renown, author of The Sword, and served as the first Emerald Champion in Rokugan’s history. However, he also started the Crane Clan’s long and bitter feud with the Lion Clan. …

  • Soul of Artistry

    *SOUL OF ARTISTRY [MENTAL] (4 POINTS)* Your soul soars with the spirit of creativity. Choose either Artisan Skills or Craft Skills when purchasing this Advantage. Any time that you would be required to make an Unskilled Roll using a Skill of the chosen …

  • Dark Paragon

    *DARK PARAGON [MENTAL] (5 POINTS)* You have mastered one of the precepts of Shourido, the dark code that forms an antithesis of Bushido. Once per session, you may voluntarily sacrifice 5 points of Honor as a Free Action in order to affect a particular …

  • Inheritance

    *INHERITANCE [MATERIAL] (5 POINTS)* When you received your gempukku ceremony, your family honored you with an heirloom of your ancestors. It is among your most precious possessions, and you would die before you allowed it to be harmed or brought …

  • Way of the Land

    *WAY OF THE LAND [MENTAL] (2 POINTS)* You are intimately familiar with a particular region, having traveled it extensively to the point that you know it as well as the interior of your own house. Select the lands of one family, a major city, or some …

  • Water Hammer Armor

    *INHERITANCE: WATER HAMMER ARMOR [MATERIAL] (SPECIAL)* You have been bequeathed a suit of armor that was forged upon the great scale of the Water Dragon in the heart of Suigeki Toshi. Only a handful of such suits exist, and few indeed are honored to …

  • Water Hammer Citizen

    *WATER HAMMER CITIZEN [SOCIAL] (3 POINTS)* Your time spent within Water Hammer City has given you an affinity for crafting, even if you have not devoted your life to the pursuit of such things. You gain one rank in a Craft Skill of your choice. When …

  • Spy Network

    *SPY NETWORK [SOCIAL] (8 POINTS)* You have access to an intelligence network that can provide you with a variety of covert information. Once per session if you can contact your spy network you can acquire a piece of useful information which would …

  • Virtuous

    *VIRTUOUS [MENTAL] (3 POINTS)* You embrace virtue in your every thought and action. You possess one additional rank of Honor above your normal starting value (as determined by your School).

  • Paragon

    *PARAGON [MENTAL] (7 POINTS)* You exemplify the code of Bushido, and have taken one particular tenet to heart and made it your way of life. In addition to the benefit listed below, any time you gain Honor for exhibiting the virtue for which you have …

  • Irreproachable

    *IRREPROACHABLE [MENTAL] (2 POINTS)* You have a soul of virtue that is beyond reproach, and others find it difficult if not impossible to lead you into dishonorable behavior. When making a Contested Roll where the other party is using the Temptation …

  • Sacrosanct

    *SACROSANCT [SOCIAL] (4 POINTS)* Because of some great service you or perhaps your parents performed on behalf of the Emperor, the Son of Heaven has placed you under his protection. You may not purchase this Advantage unless you possess an Honor Rank …

  • Bland

    *BLAND [PHYSICAL] (2 POINTS)* You are extremely unremarkable in every regard, and others have a diffi cult time recognizing you unless you deliberately draw attention to your identity or affi liations. Whenever someone is making a Lore: Bushido / …

  • Allies

    *ALLIES [SOCIAL] (VARIABLE COST)* You have carefully nurtured social connections. Some of those in your web of connections would go to great lengths to protect you, while others have considerable resources. And some precious few are both. The total …

  • Daredevil

    *DAREDEVIL [MENTAL] (3 POINTS)* You have a natural flair for athleticism and a complete lack of self-preservation when it comes to physical danger. Whenever you spend a Void Point to enhance an Athletics Skill Roll, you gain a bonus of +3k1 to the …

  • Blackmail

    *BLACKMAIL [SOCIAL] (VARIABLE)* You possess knowledge and proof of a dark secret held by another, and can use that secret to elicit their cooperation in a number of ways. The cost of the Advantage is equal to the Status Rank of the individual whom you …

  • Perceived Honor

    *PERCEIVED HONOR [SOCIAL] (2 POINTS/RANK)* Others find it difficult to perceive your true nature, a fact that benefits you in concealing your sometimes questionable actions. For each rank you possess in this Advantage, your Honor is considered one full …

  • Ancestor (Togashi Yamatsu)

    *TOGASHI YAMATSU [7 POINTS]* The tattooed man who captured Iuchiban’s soul during the Bloodspeaker’s second rampage has no direct blood descendants, but his spirit sometimes appears to guide later tattooed men—you may only take Yamatsu as an Ancestor …

  • Ancestor (Agasha Kitsuki)

    *AGASHA KITSUKI [11 POINTS]* The founder of the Kitsuki family originated the concept of the controversial “Kitsuki Method,” which uses logical deduction and inference to solve crimes. Those who have his guidance gain the ability to “read” others and …

  • Ancestor (Mirumoto)

    *MIRUMOTO [9 POINTS]* The founder of the Dragon Clan’s warrior family was one of the greatest swordsmen of his age, a pragmatic and cunning warrior and brilliant duelist, and a deep rival to Kakita in the pursuit of swordsmanship. He created the Niten …

  • Elemental Blessing

    *ELEMENTAL BLESSING [SPIRITUAL] (4 POINTS)* You are much beloved by the kami of a particular element, although you know not why that might be. As a result, the cost of increasing the Traits associated with one particular Ring, chosen when this …

  • Touch of the Spirit Realms

    *TOUCH OF THE SPIRIT REALMS [SPIRITUAL] (5 POINTS)* Somehow, a fragment of the essence of a spirit realm is present in your soul, and suffuses everything you do. Shugenja characters may purchase this Advantage for 4 points. * *Chikushudo:* You gain …

  • Gaijin Gear

    *GAIJIN GEAR [MATERIAL] (5 POINTS)* You possess a single piece of equipment that is gaijin in origin, constructed somewhere beyond the boundaries of the Emerald Empire. It may be a weapon from one of the many warrior cultures around Rokugan, such as …

  • Void Versatility

    *VOID VERSATILITY [SPIRITUAL] [4 POINTS]* You have a great capacity for drawing upon the strength of the Void as it exists within other elements. Select any one non-Void Ring. You may expend spell slots associated with that Ring to use Void spells in …

  • Ishiken-do

    *ISHIKEN-DO [SPIRITUAL] (8 POINTS)* You have that rarest of gifts, the ability to commune with the Void itself. This gift is similar in many respects to the ability to speak to the kami, save that there are no naturally occurring kami of the Void; the …

  • Languages

    *LANGUAGES [MENTAL] (1 OR 3 POINTS)* The Empire has only one language with two dialects. The world around Rokugan, however, has a wide variety of nations and cultures, each with their own language. For 1 point, you may learn one human language from any …

  • Luck

    *LUCK [SPIRITUAL] (3/6/9 POINTS)* Fortune favors the mortal man. A number of times per session equal to your rank in this Advantage, you may choose to immediately re-roll any one roll you make, keeping the higher of the two results.